That’s it, in a nutshell… Reorient the classic Minesweeper from top-down to first-person. It’d be surprising if nobody has done it before, but I don’t think that I have seen it. My vision is for it to have a maze/dungeon appearance, where the game play involves knocking down walls as the metaphor for clearing cells.
Not clear how you’d get “past” flagged cells… Maybe a 3D aspect?
Working title: Sweepminer